
Nergal game.
Design, illustration and animation work for an online citizen science game to understand how people's social networks and decision making change how diseases spread through communities, commissioned by the University of Edinburgh. Characters, clouds and snacks illustrated in ink and watercolour, plants and background elements produced digitally. Designed to be soft, gentle and approachable, given the harsh subject of disease spread and the prevalence of trauma in our societies due to covid. The characters needed to not be recognisable as any particular animal species.
Client
University of Edinburgh
Year
2025